Giving low-stretch UVs is often not enough. RizomUV proposes many local edition tools, like stretch reduction brushes with masks, deformation box, proportional transformation, real-time deformation, several dozen of alignment tools, and several mesh segmentation tools. RizomUV Real Space offers BigTiff export format, that can handle huge images, breaking the 4 gig boundary, and so creating UV stamps at extremely high resolution, such as the ones necessary for laser texturing processes. Most classic file formats use 32bit offsets and, as such, are limited to 4 gigabytes (65,535×65,535 pixels), which can be limiting. With a curved surface, you’ll get the lowest stretching possible. If your 3D surface is developable, you’ll get zero stretching at all in your UVs. RizomUV uses advanced algorithms to create almost stretch-free UV Maps using energy minimization methods, like the ones used in finite element software. In presence of a difference in lengths between the two spaces for the same element, you’ll notice it immediately. RizomUV RS considers neutral stretch when the 3D lengths equal the UV ones. That’s why we’ve taken pains to make sure our stretch heat map displays accordingly to your needs. It can flatten +1M poly models with real-world measurements into perfectly flat, non-overlapping maps fastly. It doesn’t matter if you have a complex mesh, or a mesh full of non-quads.
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